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Iron harvest concept art
Iron harvest concept art









iron harvest concept art

Overall the writing in the campaign is alright. In a difficult, but rewarding, fight you are fighting your way over the bridge. But, the other side is heavily guarded with enemy troops.

iron harvest concept art

You are set to bring a train to the other side of a bridge. One scenario in the Polanian campaign was my highlight of the game. There are levels where you are defending against waves, there are levels where you have to build a base and destroy the enemy base and there are more simplistic levels in which you’ll travel through a map destroying everything in your path. This game is very much a cover based strategy game, akin to games like Gears Tactics.ĭuring the campaign you’ll be playing different type of game modes. It teaches you the basics of the tactical aspect of the game. She’s competing in a snowball fight with other children, which acts as a tutorial of sorts. Your hero is Anna Kos, and you first meet her when she’s a child. The campaign is divided into three parts. These are mostly iron mines or oil pumps. But, as an extra bonus objective you are tasked to capture certain locations. In the other mode, Skirmish, you play a more classic real time strategy mode. You set up your defenses and choose the best tactical location to survive multiple waves of enemies. In this mode you play the RTS version of ‘Horde mode’ known in the Gears of War franchise. The game contains various game modes, a three part campaign, the Skirmish mode and the Challenges mode. Even from this isometric perspective the game is able to pull you in, as if you’re actually controlling a 1920 mech army in Poland. Iron Harvest artworkīesides the beautiful artwork and worldbuilding from Różalski, the developer King Art Games has been able to transform this into an unique and impactful world. It’s dieselpunk, baby.įor people reading this who want to learn more about Jakub Różalski and his work, check out 1920+ This is a compilation of artwork and an actual boardgame which has been the foundation for this game. The artwork is used in all the loading screens and promotional imagery for this game, and rightfully so, as it shows the cruel beauty of a post-war 1920 mech dominated world. The world of Iron Harvest is depicted beautifully by the artwork from Jakub Różalski. Tsar Nicholas II and Rasputin are still alive in this reality and no revolution has happened. Three nations that have emerged from World War I, Polania, Rusvia and Saxony. It’s 1920 and the world is a little different than we remember from our history books. Iron Harvest artwork So… where do we start? In the vein of Company of Heroes, a strategy game putting strategy front and center, we will endure war. And this time it’s not steampunk, but dieselpunk. Now, it’s time for another historic ‘punk’ strategy game.











Iron harvest concept art